Version 0.8.2 Update Details
■Changes and Adjustments
・After exiting DUAL (Simultaneous Control), the character that leaves has been changed from the summoned character to the summoner, and they now switch places.
・To prevent accidental activation of DUAL (Simultaneous Control), the hold button duration has been slightly extended (16F → 24F).
■Bug Fixes
・Reduced the occurrence of issues where the character's face did not appear during super move cut-in animations, or where graphics around the health gauge glitched.
Version 0.8.1 Update Details
■Bug Fixes
・Fixed a bug in Training Mode where, after switching 1P, recording 2P actions would not start and 2P would stop. Also fixed an issue where performing a combined attack (DUAL) during RECORD would cause the combination to be undone during playback.
・Fixed a bug where calling an assist with ↓ + Ⓑ would sometimes cause the assist character to disappear immediately or fly off in the opposite direction depending on position.
・Fixed a bug where the attack hitbox would remain on screen if an assist's rushing attack missed.
・Fixed a bug where, during Maou's assist (Maou Buster), approaching the edge of the screen would cause the grabbed character to freeze.
・Fixed a bug where calling a character that had disappeared off-screen during a dash via assist would cause them to repeatedly perform dash actions after attacking.
・Fixed an issue where the retreating character’s input direction was fixed backward during a switch, preventing control of direction-dependent special moves (such as Maou’s ↓ + Ⓐ).
・Fixed a bug where holding Ⓑ while dashing would cause abnormal movement speed and behavior for some characters.
■Adjustments
・Changed incoming characters during a normal switch to land at the position of the calling character (similar to assists).
・Limited switching and assists to once per combo.
・Adjusted assist attacks so they do not disappear off-screen until recovery ends, reducing differences in vulnerability to counterattacks.
・Previously, holding ↓ during a counter (Ⓑ during consecutive damage) caused the called character to perform an assist attack after landing; this behavior has been removed.
・Regarding the issue where follow-up attacks after a throw would carry over ground damage to the next knockdown, damage now only occurs if the opponent is knocked down without the combo dropping after the follow-up.
・Adjusted the performance of some characters. See the table below for details.
| MASAMIOH | ・Adjusted ⒶⒶ (auto-combo 2nd hit) to limit the number of loop repetitions such as ⒶⒶ → forward → ⒶⒶ… |
|---|---|
| MEGASTAR | ・Increased hitback on ⒶⒶⒶ (auto-combo 3rd hit), making simple infinite combos harder to perform (against small characters only). |
| Japan Kamen | ・Fixed an issue where using ← + Ⓐ just before landing in midair would cause the startup animation to occur while stuck on the ground. |